Triangle Strategy Review Scores – Successor to Final Fantasy Tactics?
We have always been waiting for the next Final Fantasy Tactics game. Is this? Find out in our roundup of the triangular strategy review.
What is the triangular strategy?
Triangle Strategy is a turn-based tactical strategy RPG game developed by Artdink and published by Square Enix and Nintendo, released on March 4, 2022, exclusively for Nintendo Switch. The aftermath of the Saltiron War leads to conflict between the continent’s three nations – Glenbrook, Aesfrost and Hyzante – throwing the protagonist, Serenoa Wolffort, right in the middle of a political drama that led to war. Played in the same vein as games like Fire Emblem, players will be able to control various unique units that grow in strength after each battle.
It was heralded by fans as a spiritual successor to Square Enix’s perennial political classic – Final Fantasy Tactics. In a way, Artdink played a part in the inspirations for Final Fantasy Tactics as well as using that game as inspiration – coming full circle in the development of Triangle Strategy. Artdink developed the PlayStation remake of Tactics Ogre, a turn-based tactical strategy RPG that predates the original Final Fantasy Tactics, with the former inspiring the latter. Later, Final Fantasy Tactics was remade as Final Fantasy Tactics: War of the Lions, which is the most recognized version of the game. Now Artdink is digging deep into its roots to bring out another Tactics Ogre, yet another another Final Fantasy Tactics, this time in the form of Triangle Strategy.
In terms of flair and direction, however, the game has closer ties to more recent games Bravely Default and Octopath Traveler. Triangle Strategy shares the producers with these games in Tomoya Asano, whose touch manifests in the game’s pixel art graphic style, 2D-HD presentation, penchant for complicated dialogue, as well as the branching storylines and intricate plot of the game. Game.
Triangle Strategy Review Scores: 83 Metascore on Metacritic
While offering solid gameplay that is both challenging and fair, the enjoyable gameplay is only marred by its security. As many reviewers have noted, Triangle Strategy is a fantastic game, whose branching storyline and multiple endings add more replayability to an already lengthy game. However, this adds nothing to the formula. While the lack of innovation doesn’t make for a bad game, it still disappoints a lot of die-hard fans who expected more from a major publisher, as games in the same vein are already dipping into the market. What it lacks in innovation, however, Triangle Strategy makes up for in scale. The aforementioned branching scenarios lead to completely different results, which effectively doubles the longevity of the game for the finalists. The story is also epic in scale, and everything about the game exhibits that grandeur, from its character speech, presentation, and level design.
Nintendo World Report and Nintendo Life both gave the game a 9.5. In their review, Nintendo World Report states, “Whether you’re here for the story, the gameplay, or the aesthetics, the total package is unique for all ages, and from every angle, the strategy is clear: add Triangle Strategy to your Change library. Nintendo Life, on the other hand, says, “Triangle Strategy is an absolute triumph for Artdink and Square Enix, a fantastic mix of satisfying strategy battles, an excellent choice-driven campaign narrative, and top-notch world-building, which all come together to form one of the best tactical RPGs we’ve played in a very long time.
However, some other reviewers were less compliant in pointing out the game’s shortcomings. While giving the game a positive review, they were more comfortable dropping a few points due to certain issues. God is a Geek, which gave the game an 8.5 score, notes that: “If there is a criticism of Triangle Strategy, it is unfortunately with the battles. I want to be clear here: I didn’t skip any options, but whatever I did, every time a new battle was offered, I would be underleveled. Often that meant I would fail the battle the first time around, then because you keep your progress from the failed battle, that meant I would be at the right level, with the knowledge I needed to pass as well, the second time. Not for nothing, but those failed battles would easily add up to thirty minutes of wasted time, which isn’t great. God is a Geek notes that it’s probably because they’d be playing around with all of their optional characters, trying to get everyone up to the same level. However, they noted that it was odd that the game punishes players for fully engaging with everything on offer.
Among the positive reviews, some didn’t completely enjoy their time with the game. One of the lowest ratings given for the game came from Digital Trends, which gave the game a 3.5 out of 5 star rating. In their review, they say, “When Triangle Strategy delivers clever tactical gameplay, it’s a satisfying battle of wits. The emphasis on careful troop placement makes every move important. The problem is that players fight so rarely. A hyper-fixation on the inner politics of its world results in long strips of monotonous dialogue with minimal interactivity. With fine customization, hardly any side content, and a combat system that plays most of its tricks in the first few hours, an army is missing a battalion.
Obviously, not everyone will enjoy the game’s plot, and for those who don’t care about the game’s story, Triangle Strategy would definitely be boring. For a game that lasts 30 hours for a single pass, unfortunately most of the game is devoted to dialogue and exposition, which detracts from the game’s pacing and momentum, especially for those who would like to go straight to the battles. Unfortunately, games like this are best enjoyed in their full presentation – you don’t just skip dialogue and expect to make good decisions when the game expects them to. Some mental space is needed to contain all of the game’s lore and political intrigue – especially in one that has a lot of characters who – unique and interesting as they are – end up becoming forgettable.
Game radars gave the game a 3.5 out of 5 thus, sharing their frustrations in the way the game handled its characters. Unlike Fire Emblem where you can customize your characters and spend a lot of time interacting with them, Triangle Strategy conveniently sidelines everyone outside of the main cast. We’re sure the lack of customization is a balancing act, especially since all characters in the game have skills and abilities that are usually unique to that character themselves, but its downside was that none of the characters never felt familiar or relatable. Games Radar’s review reads, “So while Triangle Strategy soars in its actual strategy battles, it stumbles a bit elsewhere. The main characters are easy to find during opening hours, but it’s a shame that Square Enix takes so long to develop real personalities outside of politics for the majority of them. Competing on the battlefield is a joy, and the voting process for major story change decisions is an inspired spin on simply selecting a given story route, but it’s a shame that there isn’t a solid roster of empathetic characters supporting all of this ordeal.”
Conclusion: Is Triangle Strategy the long-awaited successor to Final Fantasy Tactics?
Triangle Strategy is a great game, there’s no doubt about it. However, this is not the second coming of Final Fantasy Tactics as fans had expected. It’s not necessary, after all, but fan expectations have fallen too heavily on Triangle Strategy’s shoulders. Taken in isolation, it’s an incredible 30-50 hour experience that will attack your brain with some tough battles. However, it lacks the same narrative finesse and character development that Final Fantasy Tactics cemented its place in video game history. While it’s a great game, Triangle Strategy isn’t an instant classic. A good game to remember for fans of tactical strategy games, that’s for sure. However, unlike Final Fantasy Tactics or Fire Emblem: Three Houses, Triangle Strategy won’t do much to convince fans of non-tactical RPGs to give it a try, nor is it worth a look for anyone who doesn’t generally like not the type.